class EffectDirtTrail extends Emitter;

var Texture ExplosionTextures[2];

defaultproperties
{

     Begin Object class=SpriteEmitter Name=SpriteEmitter0
         FadeIn=true
         FadeInEndTime=0.1
         FadeInFactor=(W=1,X=1,Y=1,Z=1)
         FadeOut=true
         FadeOutStartTime=0.2
         FadeOutFactor=(W=1,X=1,Y=1,Z=1)
         ColorMultiplierRange=(X=(Min=0.2,Max=0.5),Y=(Min=0.1,Max=0.2),Z=(Min=0,Max=0))
         RespawnDeadParticles=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         StartSizeRange=(X=(Min=6,Max=8),Y=(Min=6,Max=8),Z=(Min=6,Max=8))
         UniformSize=True
         MaxParticles=32
         SphereRadiusRange=(Min=0,Max=8)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         DrawStyle=PTDS_AlphaBlend
         texture=texture'Minigame.Environment.wisp'
         LifetimeRange=(Min=0.3,Max=0.4)
         StartVelocityRadialRange=(Min=-8.000000,Max=8.000000)
         StartVelocityRange=(X=(Min=-16,Max=16),Y=(Min=-16,Max=16),Z=(Min=-16,Max=16))
         StartLocationRange=(X=(Min=-16,Max=16),Y=(Min=-16,Max=16),Z=(Min=-16,Max=16));
         Acceleration=(Z=-1024.000000)
     End Object

     Emitters(1)=SpriteEmitter'Enyara.EffectDirtTrail.SpriteEmitter0'

     AutoDestroy=False
     bNoDelete=False
     bDynamicLight=True
     LightType=LT_None

}

